Tuesday 15 November 2016

Thrustmaster MFD support and Cockpit Update...

The title says it all really, v809.2 will add automatic support for Thrustmaster MFD Cougar panels. They are pretty cool, work well and are particularly useful as I'm working on MFD displays at the moment.
At some point it'd be good to support LCD displays in these, maybe via a custom tablet app or displaying secondary desktop windows you can position as required.

The updated cockpit is progressing well, here's a quick phone shot of the current version in-game:


Aside from modelling one of the major updates will be the mirror reflections. You'll be able to specify varying levels of reflection fidelity plus we're considering adding adjustable mirrors. Hopefully the cockpit will make it into v810.

Monday 14 November 2016

v809.1

The first v809 build is available now in the Beta and VR Beta channels.

Updates/fixes include:

  • Controls
    • Auto Save
    • Restore to initially loaded controls
  • Fixed spurious terrain warnings when landing
  • Fixed specular bloom issue on runways, taxiways
  • Fixed issue clicking on window close/maximise boxes and mouse visiblilty
  • Fixed MFD map not shown
  • VR
    • Added Steam launch options for 2D, OpenVR & Oculus
    • IPD is now read from headset controls
Further v809 updates will include populated target ranges, updated MFD & radar displays together with RCS (Radar Cross Section) logic.

We'll be posting more v809.x updates as features are added before posting it to the default branch later.

Friday 4 November 2016

VR Beta 6

v808.2 VR Beta 6 is now live. This brings the VR build features up to previously described v808.2 levels and also fixes some VR issues, including:

  • Cockpit FOV issue affecting object clipping
  • Depth map issue (one eye occasionally had black pixels around coastlines)
  • Clamping the cinema mode texture (no bleed from top to bottom, left to right of image in cinema view)

Refueling in VR is pretty cool and also slightly easier. Maybe I can change from high to medium help now.

There are a couple of items to wrap up in VR then it'll be added to the main build. At that point you'll launch in VR from Steam rather than enabling it in CAP2 options.

Have a good weekend,
Ed

Wednesday 2 November 2016

v808.2

There's a bugfix update v808.2 available in the Beta channel. This addresses:

  • Radio Comms crash
  • Radio Comms volume was fixed & too low. Now it correctly uses radio volume
  • Campaign crash
  • Fueling help is now only applied when in Fuel HUD mode. Allows you to disconnect by throttling back, retract the probe and roll off like a fighter pilot :)
A few other v808 changes are:
  • Option to disable pilot camera transition
  • You can adjust camera distance on external views (F4 & F7) by pressing 'Camera Option' and View Up/Down simultaneously. On a gamepad this defaults to right stick click and push up/down
  • Runway rendering is improved
  • Added extra analogue control input modifiers. Previously we had Linear and Exp. We now have Exp1 to Exp5 with 'flatter' response curve up to Exp5.
v808.2 will be put into the default channel tomorrow if there's no major issue.