Tuesday, 5 February 2019

v813.10

Hi All,

Build v813.10 was recently posted to the Beta Channel. This should be the last in the v813.x series of updates and will likely be posted to the Default & VR channels soon provided there are no showstopping issues.

This minor update includes:
  • Update to atmosphere rendering
    • 'Multiple Scattering' and Ozone contribution added to atmospheric lookup tables
    • This adds atmospheric haze, improves sunrise, sunset
    • Mission weather options include 'Light Haze', 'Light Haze - High' & 'Strong Haze'
  • AV8B skin updates
    • Navigation lights
  • Bug Fixes
    • Several minor bugs fixed including:
      • fixed issue where a class of memory buffer was not set to 'canGrow' - accessing all regions in one session could lead to a crash.
I'm currently working on the v814.x series of updates. These will comprise:
  • Mission editor
    • You're able to:
      • Select region
      • Select time of day, weather
      • Place Aircraft, ships, weapon systems
        • Add routes, armament, ROE
      • Assign mission targets
      • Set completion & failure criteria
  • Mission Browser
    • Select from local mission files and Steam Workshop missions
  • In-mission tactical view
  • UI Update
    • Initially to facilitate mission editor, browser etc.
  • Steam Workshop Browser
    • Initially for mission files, later for AC skins


Here are some screenshots from v813.10






















Wednesday, 9 January 2019

v813.9

Hi All,

The latest update v813.9 is in the Beta and VR Beta channels.

Updates in this build include:
  • Road Traffic
    • Civilian traffic added to motorways/freeways, primary roads etc
      • road geometry will be added soon to enhance the satellite imagery based roads
  • Memory use reduction and optimisation
    • General memory use reduced
    • Added a custom memory manager which gives the following benefits
      • Memory buffers are pre-allocated
      • Improves allocation/deallocation performance
      • Reduces memory fragmentation
  • HUD IR View added
    • An InfraRed view can be displayed on the AV8B HUD by setting HUD mode to night. Click on the 3 state toggle under the UFC (Up Front Control). The two dials to the right of HUD mode adjust brightness and contrast of the HUD raster image.
  • Performance improvements
  • Powerlines drawn
    • currently drawn as lines, will switch to polygons soon
  • TER Rack added
    • 'Triple Ejection Rack' added for payloads such as MK82
    • TER's are needed for custom payloads. The 3D payload management screen is due soon
  • Hi Resolution AV8B skin texture
    • We've increased the resolution of the AV8B skin texture to 8k and are part way through updating each of the texture layers. They include base colour, panels, decals and dirt. If your Mods directory already contains AV8B textures you won't see the high resolution textures in-game. A previous Steam build erroneously included textures in the Mods directory so you should check for them and delete them if necessary. Once the 8k textures are complete we'll supply the PSD file with layers and UV map files for easier modding.
  • Bug Fixes
    • A typo in shader lighting code incorrectly handled gamma resulting in overly grayed scenes. Current scenes are much more vivid with better contrast.
    • A shader issue on some AMD cards when using atmospheric lookup tables was fixed
    • Removed AV8B fuselage texture from Mods folder in Steam build as it would overwrite users Modded fuselage
The areas I'm currently working on include:
  • Enemy aircraft 
    • AI
  • Increasing diversity of entities within the game world
    • Land Vehicles
    • Cars/Trucks
      • Updates to allow targeting & weapon interaction (i.e. blowing them up!)
    • Trains
  • Maritime
    • New attack boats, fishing fleets and yachts
  • UI Updates
    • To allow extra flexibility to add mission options, campaign UI components, mission editor, payload manager and Steam Workshop browser.
  • Manual
    • I've been updating the manual, specifically in areas such as avionics, weapons, TDC assignment etc. Once the required screenshots are added the manual will be published.

  Here are some screenshots from v813.9

HUD IR Display



Triple Ejection Rack



Scenery after Gamma bug fix



Power Lines




Road Traffic





Thursday, 18 October 2018

v813.4/5 Updates

Hi All

v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included:
  • AGM65 IR Maverick
    • IRMAV MFD Display
    • Target Lock
    • Flight routine
    • Launch FX
  • STRS MFD Display
  • HUD Displays
    • IRMAV
      • Cage/Uncage display
    • A/G Guns & Rockets
      • CCIP display
    • Bombs
      • CCIP offscreen indication, reflected cue
  • Graphical 'tweaks'
    • Cockpit mirror improvements
Bug fixes included:
  • VR Pilot view black screen when using OpenVR/SteamVR
  • Glitching cockpit shadows
  • Flicker when using MFD containing a 3D Display
The next couple couple of minor updates (v813.6/7) will continue with A/G work. These will include:
  • FLIR
    • Heat based rendering rather than the current gray scale (which gets dark at night :) )
    • HUD FLIR display
      • with the 24hr rendering FLIR display becomes much more useful
  • HARM
    • HARM display of detected emitters/threats
    • updated HARM flight code
  • TDC (Target Designator Control)
    • finalising TDC use and assignment between Radar MFD/ HUD/ IRMAV/ TPOD
    • removal of target pod slew controls
      • uses TDC when it is assigned to TPOD
  • Weapon release tone
    • enabled via TONE option in STRS
    • volume set via rotary control on ACNIP panel
  • Improved cockpit illumination
  • AV8B cockpit updates

    After the final A/G weapons/Avionics updates are released we'll move on to the v814 series updates which will add the in-mission tactical display. After that we're on to single missions.

    Here are some screenshots of v813.4/5

    Updated STRS (Stores) MFD display:


     IRMAV FLIR MFD display:


    IRMAV locked:


    Cockpit mirror reflection:


    Cockpit glass reflection:


    Gratuitous Shot of cockpit glass and helmet visor reflection:


    Miscellaneous shots from v813.5 build:











    Sunday, 9 September 2018

    v813.3

    v813.3 is in the BETA channel now.

    Main updates in this release are:

    • A/A Radar updates
      • Auto Acquisition modes
        • Radar locks onto first target found, enters STT (Single Target Track) mode
        • GACQ - Gun Acquisition
          • radar scans HUD field of view
        • WACQ - Wide Acquisition
          • radar follows a wide scan pattern
        • VACQ - Vertical Acquisition
          • used in turning dogfights, radar scans forward and up
        • BST - Boresight
          • Radar points straight ahead
    • A/A HUD updates
      • A/A Gun symbology
        • Gun Director Reticle
          • displayed with radar lock
      • AIM9 Symbology
        • improved seeker code
        • lock & launch without radar input
        • SEAM mode ( Sidewinder Expanded Acquisition Mode)
          • AIM9 seeker nutates (wobbles) within an expanded forward view
          • After lock is achieved the tone changes andce lock is
        • NIRD display (Normalised In Range Display)
      • A/A Radar MFD display updates
        • Symbology updated for RWS,TWS,VSS and STT
    • HUD RWR Threats
      • display of current RWR threats on the HUD
    • Improved HUD rendering
      • Clearer display of HUD & HUD glass
    • New controls added
      • TMS FWD/AFT/LFT/RGT renamed to TDC (Target Designator Control)
        • used to move the TDC cursor within the MFD radar display

      • TDC Select added
        • used to select a target under the TDC cursor
      • Cage/UnCage
        • used to command AIM9 seeker caged straight ahead or free
      • Undesignate
        • breaks current lock
      •  Sensor Select Switch
        • In A/A master mode
          • FWD
            • Selects radar BST mode
          • AFT
            • Selects radar AACQ mode
          • LFT
            • Selects radar WACQ mode
          • RGT
            • Selects radar VACQ mode

        • A/A Weapon Select Switch
          • FWD
            • Selects AIM9, radar BST mode
          • AFT
            • Select AIM9, SEAM mode
          • LFT
            • Select GUN, radar to GACQ mode
          • RGT
            • Select AIM120
      • Bug fixes include
        • distant terrain rendering issue
        • AIM9 growl disabled in menus
      Next update will address A/G HUD & MFD displays and weapon integration. This includes IR Mavericks, HUD symbology for CCIP, CCRP bomb release, ground target lock, A/G guns and rockets.

      Beyond that the in-game tactical display will be added. This is a real-time extension of the current tactical display used in the mission planner.

      Then we get into missions and the first of the campaigns.

      Here are some screenshots from v813.3:

      GUN Reticle with A/A lock


      AIM9 SEAM Mode


      AIM9 NIRD


      RWR HUD Threats




      Wednesday, 1 August 2018

      v813.0

      Thought I'd resurrect the blog again :)

      v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions from light to darkness.

      To model the day/night transition the atmospheric rendering has been massively improved. The pictures below show features such as:

      • Accurate sky rendering due to atmosphere modelling
      • Moon Display
        • accurate rendering
        • atmospheric fx during 'moon rise' & 'moon set' (red tinge)
        • moon phases
        • accurate orbital motion, speed
      • Stars
        • accurate rendering through atmosphere
        • accurate motion
      • Sun Display
        • atmospheric attenuation
      • Terrain/Objects 
        • Generally improved environmental lighting from Sky rendering
        • Improved aerial perspective (eg distant terrain and objects lighting, attenuation and in-scatter)
      You can dynamically change the TOD during free flight & training missions so give that a go to see the update in action.

      They say a picture is worth a thousand words so here are ~50,000 words!: