Tuesday, 15 November 2016

Thrustmaster MFD support and Cockpit Update...

The title says it all really, v809.2 will add automatic support for Thrustmaster MFD Cougar panels. They are pretty cool, work well and are particularly useful as I'm working on MFD displays at the moment.
At some point it'd be good to support LCD displays in these, maybe via a custom tablet app or displaying secondary desktop windows you can position as required.

The updated cockpit is progressing well, here's a quick phone shot of the current version in-game:


Aside from modelling one of the major updates will be the mirror reflections. You'll be able to specify varying levels of reflection fidelity plus we're considering adding adjustable mirrors. Hopefully the cockpit will make it into v810.

Monday, 14 November 2016

v809.1

The first v809 build is available now in the Beta and VR Beta channels.

Updates/fixes include:

  • Controls
    • Auto Save
    • Restore to initially loaded controls
  • Fixed spurious terrain warnings when landing
  • Fixed specular bloom issue on runways, taxiways
  • Fixed issue clicking on window close/maximise boxes and mouse visiblilty
  • Fixed MFD map not shown
  • VR
    • Added Steam launch options for 2D, OpenVR & Oculus
    • IPD is now read from headset controls
Further v809 updates will include populated target ranges, updated MFD & radar displays together with RCS (Radar Cross Section) logic.

We'll be posting more v809.x updates as features are added before posting it to the default branch later.

Friday, 4 November 2016

VR Beta 6

v808.2 VR Beta 6 is now live. This brings the VR build features up to previously described v808.2 levels and also fixes some VR issues, including:

  • Cockpit FOV issue affecting object clipping
  • Depth map issue (one eye occasionally had black pixels around coastlines)
  • Clamping the cinema mode texture (no bleed from top to bottom, left to right of image in cinema view)

Refueling in VR is pretty cool and also slightly easier. Maybe I can change from high to medium help now.

There are a couple of items to wrap up in VR then it'll be added to the main build. At that point you'll launch in VR from Steam rather than enabling it in CAP2 options.

Have a good weekend,
Ed

Wednesday, 2 November 2016

v808.2

There's a bugfix update v808.2 available in the Beta channel. This addresses:

  • Radio Comms crash
  • Radio Comms volume was fixed & too low. Now it correctly uses radio volume
  • Campaign crash
  • Fueling help is now only applied when in Fuel HUD mode. Allows you to disconnect by throttling back, retract the probe and roll off like a fighter pilot :)
A few other v808 changes are:
  • Option to disable pilot camera transition
  • You can adjust camera distance on external views (F4 & F7) by pressing 'Camera Option' and View Up/Down simultaneously. On a gamepad this defaults to right stick click and push up/down
  • Runway rendering is improved
  • Added extra analogue control input modifiers. Previously we had Linear and Exp. We now have Exp1 to Exp5 with 'flatter' response curve up to Exp5.
v808.2 will be put into the default channel tomorrow if there's no major issue.

Monday, 31 October 2016

v808

It's great to finally get v808 released as this update took way longer than planned.

The updated carrier is present. It's a big improvement over the previous model. You can't control the elevators yet - we might add that later if we model the hangar deck.




Air to Air refueling with a KC767 tanker has been added. This includes hose physics - I intended to release this with a static hose and drogue but that looked terrible. Here are some screens:







To aid refueling you can select levels of refueling help (off,low,medium,high). As there's no real life version of refuel help, this is a slightly artificial force on the AV8B to accelerate or decelerate towards the drogue. It's still a lot of fun with help and still requires a fair amount of skill. Before help was implemented I'd be flying manually, attempting to hook up and the effort and concentration required was absolutely draining. Hats off to the pilots doing real life refueling (although their 'simulator' is slightly better than ours!).
Refueling with TrackIR or VR is pretty cool giving you a sense of closure and also letting you see the probe tip to your side easily.
Currently the WARP (wing aerial refueling pod) hoses are modeled, I might add the tail boom hose adapter in a later update.
You can access a refueling mission through the Quick Start menu. Refueling will be a common element of missions as they are updated.

If there's no show stopping bugs found in v808 Beta it'll be assigned to the default build Tuesday.

A v808 VR build is currently being tested and will be posted this week with a view to adding VR to the default build the following week. At that point we'll update the Steam store page to show VR compatibility.

Next updates are focusing on missions and their associated gameplay/scenery requirements.

Tuesday, 27 September 2016

KC767 Tanker...

Here's a few screenshots and a video of update v808 due to drop in the next few days.






This video shows the KC767 animation test sequence where each component cycles through its range of motion. There are more than sixty animated components on the tanker so it's taken a fair amount of work to implement. The results are pretty cool though! Although it's not a current priority, it'd be nice to be able to fly this at some point :)


Also here's a short video of the new carrier in game:


v808 will be made available in the Beta and VR Beta channels in the next few days. Going forward we'll be working on mission content, presentation and required mission elements such as the Hawaiian target range, Khasab airbase (we've got a lot of airbase models to add) and general threats from enemy aircraft, SAM's and SSM's. 

Monday, 5 September 2016

Updates...

As you can see below, the new carrier is in-game, it's got animated elevators, deck crane, deck tugs. It's a big improvement on the model we had before. This and a refueling tanker will be be included in the next update due in a couple of days. After this update we can switch to updating missions and associated gameplay.





VR Beta 4 is live now. This update added:
  • Native Oculus API support
  • Cockpit item select using VR gaze (Map control 'Optional Adjust/Select Item' to select)
  • VR shown during title/loading screens
  • UI in pilot view with VR
  • VR head position reset input
  • Various minor VR bug fixes
A non-VR related update is the option to map L/R rudder inputs for setups that use two individual rudder pedals.

Things to come for VR include
  • Mission planner menu's in VR
  • Cinema mode UI item selection or mouse pointer control using VR gaze
Looking at cockpit items/switches to select them really highlights the need for animated controls. They'll come after the cockpit upgrade which is shaping up nicely.

An option similar to VR 'gaze to select' will be added to the Xbox gamepad controls (right thumb-stick to look and right thumb-stick button to select) and to TrackIR mode. It makes sense that if you can see the controls in the cockpit you should be able to interact with them rather than having to use the keyboard. This will give you control over gear, flaps, water injection, MFD's, up front control etc.