Thursday 15 August 2019


Hi All

v814.2 was added to the Beta & VR Beta branches.

Features of this update include:
  • Fixed native Oculus VR micro judder
  • Fixed VR view of mission editor
  • Added unit faction selection in mission editor
  • Added Faction naming and ROE UI
  • Fixed mission editor bugs
  •    Ch46 labeling
  •    Ch46 created as av8b
  • Added submarine models
  • Fixed issue in free flight UK missions
  • Fixed issue with atmospheric attenuation of terrain lights
  • Fixed issue with Shadow volume clipping in cockpit view
  • Fixed triple buffering UI not showing status
  • Fixed triple buffering rendering not v-syncing

Current work on v814.3 includes:

  • mission editor updates
  • completing the manual
  • adding units
    • fast patrol boats
    • UK Type 45 destroyer
    • US Zumwalt class destroyer
    • US SH60 Helicopter

Here are some screenshots of new units in-game:


Monday 29 July 2019

v814.0 & v814.1

V814.0 & v814.1 Release Notes


Fixed an issue causing a crash in several missions


Main features of v814.0 are:
  • Mission Editor
  • Mission Browser
  • Updated UI
  • Updated Tactical UI View
    • Used in mission planner, mission editor etc
  • 'In Mission' Tactical View
  • Atmospheric scattering update
    • Reduced blue/green scattering coefficients leading to less red sunsets
  • Fixed flight model issue affecting lift

Mission Editor features
  • Missions created in each game region
  • Add air, sea and land units
  • Drag & drop placement of STOVL AC on carriers
  • Assign waypoints to each unit
  • Set Faction and unit ROE
  • Add mission locations
    • Circular variant currently
    • Name, position, altitude, radius
  • Add mission objectives
    • Attack units, locations
    • Defend units, locations
    • Go to locations
    • Cockpit control selection
      • I.e. Avionics switches, Gear position, Brakes etc
    • Mission objective sequences
      • Force objective completion order

Mission Browser
  • ‘Built in’ CAP2 missions
  • Steam Workshop missions from other players
  • Your own missions created in the mission editor
  • Challenge missions
    • The first challenge mission will be a timed Mach Loop run with an associated Steam leader board

Upcoming updates
  • Steam workshop integration
    • Initially missions
      • Currently no plans to allow charging for single missions
      • Would consider for a ‘library’ of missions
    • AV8B skins later with an integrated skin chooser UI
  • CAP2 ‘built in’ missions added
  • Mach Loop challenge mission
  • Dynamic Campaign UI update & campaign chooser
  • Mission Editor updates
    • Updating faction settings
    • Setting vehicle factions
    • Adding new AI vehicles
      • V22 Osprey
      • DDG1000 Zumwalt class
      • UK Type 45 Destroyer
      • Ground units & artillery
    • 3D view for accurate unit placement
  • Tactical View
    • Assignment of targets to players units
  • General updates and bug fixes

Tuesday 5 February 2019


Hi All,

Build v813.10 was recently posted to the Beta Channel. This should be the last in the v813.x series of updates and will likely be posted to the Default & VR channels soon provided there are no showstopping issues.

This minor update includes:
  • Update to atmosphere rendering
    • 'Multiple Scattering' and Ozone contribution added to atmospheric lookup tables
    • This adds atmospheric haze, improves sunrise, sunset
    • Mission weather options include 'Light Haze', 'Light Haze - High' & 'Strong Haze'
  • AV8B skin updates
    • Navigation lights
  • Bug Fixes
    • Several minor bugs fixed including:
      • fixed issue where a class of memory buffer was not set to 'canGrow' - accessing all regions in one session could lead to a crash.
I'm currently working on the v814.x series of updates. These will comprise:
  • Mission editor
    • You're able to:
      • Select region
      • Select time of day, weather
      • Place Aircraft, ships, weapon systems
        • Add routes, armament, ROE
      • Assign mission targets
      • Set completion & failure criteria
  • Mission Browser
    • Select from local mission files and Steam Workshop missions
  • In-mission tactical view
  • UI Update
    • Initially to facilitate mission editor, browser etc.
  • Steam Workshop Browser
    • Initially for mission files, later for AC skins

Here are some screenshots from v813.10

Wednesday 9 January 2019


Hi All,

The latest update v813.9 is in the Beta and VR Beta channels.

Updates in this build include:
  • Road Traffic
    • Civilian traffic added to motorways/freeways, primary roads etc
      • road geometry will be added soon to enhance the satellite imagery based roads
  • Memory use reduction and optimisation
    • General memory use reduced
    • Added a custom memory manager which gives the following benefits
      • Memory buffers are pre-allocated
      • Improves allocation/deallocation performance
      • Reduces memory fragmentation
  • HUD IR View added
    • An InfraRed view can be displayed on the AV8B HUD by setting HUD mode to night. Click on the 3 state toggle under the UFC (Up Front Control). The two dials to the right of HUD mode adjust brightness and contrast of the HUD raster image.
  • Performance improvements
  • Powerlines drawn
    • currently drawn as lines, will switch to polygons soon
  • TER Rack added
    • 'Triple Ejection Rack' added for payloads such as MK82
    • TER's are needed for custom payloads. The 3D payload management screen is due soon
  • Hi Resolution AV8B skin texture
    • We've increased the resolution of the AV8B skin texture to 8k and are part way through updating each of the texture layers. They include base colour, panels, decals and dirt. If your Mods directory already contains AV8B textures you won't see the high resolution textures in-game. A previous Steam build erroneously included textures in the Mods directory so you should check for them and delete them if necessary. Once the 8k textures are complete we'll supply the PSD file with layers and UV map files for easier modding.
  • Bug Fixes
    • A typo in shader lighting code incorrectly handled gamma resulting in overly grayed scenes. Current scenes are much more vivid with better contrast.
    • A shader issue on some AMD cards when using atmospheric lookup tables was fixed
    • Removed AV8B fuselage texture from Mods folder in Steam build as it would overwrite users Modded fuselage
The areas I'm currently working on include:
  • Enemy aircraft 
    • AI
  • Increasing diversity of entities within the game world
    • Land Vehicles
    • Cars/Trucks
      • Updates to allow targeting & weapon interaction (i.e. blowing them up!)
    • Trains
  • Maritime
    • New attack boats, fishing fleets and yachts
  • UI Updates
    • To allow extra flexibility to add mission options, campaign UI components, mission editor, payload manager and Steam Workshop browser.
  • Manual
    • I've been updating the manual, specifically in areas such as avionics, weapons, TDC assignment etc. Once the required screenshots are added the manual will be published.

  Here are some screenshots from v813.9

HUD IR Display

Triple Ejection Rack

Scenery after Gamma bug fix

Power Lines

Road Traffic

Thursday 18 October 2018

v813.4/5 Updates

Hi All

v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included:
  • AGM65 IR Maverick
    • IRMAV MFD Display
    • Target Lock
    • Flight routine
    • Launch FX
  • STRS MFD Display
  • HUD Displays
    • IRMAV
      • Cage/Uncage display
    • A/G Guns & Rockets
      • CCIP display
    • Bombs
      • CCIP offscreen indication, reflected cue
  • Graphical 'tweaks'
    • Cockpit mirror improvements
Bug fixes included:
  • VR Pilot view black screen when using OpenVR/SteamVR
  • Glitching cockpit shadows
  • Flicker when using MFD containing a 3D Display
The next couple couple of minor updates (v813.6/7) will continue with A/G work. These will include:
  • FLIR
    • Heat based rendering rather than the current gray scale (which gets dark at night :) )
    • HUD FLIR display
      • with the 24hr rendering FLIR display becomes much more useful
  • HARM
    • HARM display of detected emitters/threats
    • updated HARM flight code
  • TDC (Target Designator Control)
    • finalising TDC use and assignment between Radar MFD/ HUD/ IRMAV/ TPOD
    • removal of target pod slew controls
      • uses TDC when it is assigned to TPOD
  • Weapon release tone
    • enabled via TONE option in STRS
    • volume set via rotary control on ACNIP panel
  • Improved cockpit illumination
  • AV8B cockpit updates

    After the final A/G weapons/Avionics updates are released we'll move on to the v814 series updates which will add the in-mission tactical display. After that we're on to single missions.

    Here are some screenshots of v813.4/5

    Updated STRS (Stores) MFD display:

     IRMAV FLIR MFD display:

    IRMAV locked:

    Cockpit mirror reflection:

    Cockpit glass reflection:

    Gratuitous Shot of cockpit glass and helmet visor reflection:

    Miscellaneous shots from v813.5 build: