Going forward we'll be using the beta branch for first release of updates followed by posting to the main branch a couple of days later after taking into account any issues and feedback.
- Mission Planner Update
- Improved UI allowing modification of mission assets, routing, armament.
- You can now mod the Harrier fuselage texture enabling custom tail art etc. Look in the 'Mods' directory (from the Steam client look at CAP2 properties as above then click on 'LOCAL FILES' then 'BROWSE LOCAL FILES'), there's a readme explaining texture formats etc.
The basic VR renderer is complete though not enabled in v807 as any camera other than pilot view is guaranteed to induce nausea! I found this out the hard way after thinking 'how bad can it be?'. Well, it can be pretty bad if you're spinning cameras around planes etc. Rather than remove the offending camera modes etc I've decided to render any non VR compatible camera (basically everything apart from pilot view) in a 'cinema mode'. This is simply a virtual 2D screen rather like being sat in a cinema. This means we keep all cameras, intro sequences and UI unchanged. There's a couple of things to finalise regarding cinema mode scaling options then we'll enable VR.
FYI we currently use the OpenVR api to support Vive and Rift and plan to add Oculus API support soon for native Rift support.
As part of overhauling/updating missions we're adding an air tanker. Initial version has a rigid drogue, we'll switch to a physically animated version later.
In addition to the air tanker we're adding a much improved carrier model with deck objects such as tugs and cranes.